The global gaming industry is worth over $120 billion. Although the common notion is that the industry falls under the ‘entertainment’ category, certain applications of gaming technology prove otherwise. For instance, militaries use gaming technology to train new cadets. Similarly, apps that track fitness use gaming technology (haptics and wearable gaming). So, why can’t gaming help teachers?
How Gaming Helps Train the Mind
Many teachers already use primitive games to teach. Why not apply the same principle in high-tech games? Here’s how gaming improves mental training in various fields –
- Medical Training – Medical students can install medical apps to make their training programs more interactive. Similarly, patients can use gaming technology to track their eating and other habits.
- Financial Training – Many online gaming platforms inculcate a better understanding of how economies operate. For instance, betting here will improve your risk-assessment skills.
- Rehabilitation Games – Games make the mind more active. People in dire need of focus in their lives can benefit a lot from focusing on an objective-based game.
- Mental Development – Kids can solve tricky games to train their cognitive health. Parents can use these games to track their child’s progress in specific fields.
The Social Benefits of Educational Gaming
Education is all about becoming a better member of society. Multi-player games are extremely social. For instance, you can participate in group sports betting on maintaining social relationships. Also, gaming boosts critical thinking. Group thinking is a quality that modern societies lack. Multi-player games are already revitalizing this facet of human existence.
‘Gamifying’ the Education Industry is Easy
Gaming is about creating inter-personal dynamics. These dynamics make players emotional towards the game’s features. For instance, kids often identify with specific characters in a game. If these characters can promote education and skill-building, kids are more likely to become independent thinkers. The potential benefits are apparent. The educational industry needs to align their curriculums with interesting games.
The Attention ‘Problem’
One of the main arguments that people against gamifying education make is that ‘gaming reduces attention spans in children’. However, that allegation is untrue. Playing video games actually improves a child’s capability to locate target stimuli while avoiding distractions. Regular gaming helps students boost their multi-tasking skills.
Their spatial cognition also improves as they learn how to adapt to fast-paced games. If we need a future full of quick decision-makers, gamifying the current education system is a must.